The King of Fighters 2002
51

The King of Fighters 2002

GS APP ID143932Release10/10/2002DeveloperEolithPublisherIgnition Entertainment, Playmore, SNK, SNK Playmore

KOF 2002 discards the 4-on-4 "Striker Match" format used in the previous three games in the series and returns to the 3-on-3 Battle format originally used in the series up until KOF '98. The game also revamps the Power Gauge system into a format similar to the one used in KOF '98. Like previous games in the series, the Power Gauge is filled as the player attacks the opponent or performs Special Moves during battle. The number of Power Gauges the player can stock up increases by one with each member of the team, with the first member of the team being able to stock up to three Power Gauges, while the third member can stock up to five. A single Power Gauge stock can be used to perform a Counterattack and Evasion technique while guarding an opponent's attack, use a Super Special Move, or initiate the MAX Activation state. During MAX Activation, the player's offensive and defensive strength is increased for a short period and can cancel any attack into another. In this state, a Super Special Move can be used without consuming a Power Gauge stock. There are also MAX Super Special Moves, which are Super moves that can only be performed during MAX Activation with one Power Gauge stock, and MAX2 moves that require two stocks.

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Detailed Description

KOF 2002 discards the 4-on-4 "Striker Match" format used in the previous three games in the series and returns to the 3-on-3 Battle format originally used in the series up until KOF '98. The game also revamps the Power Gauge system into a format similar to the one used in KOF '98. Like previous games in the series, the Power Gauge is filled as the player attacks the opponent or performs Special Moves during battle. The number of Power Gauges the player can stock up increases by one with each member of the team, with the first member of the team being able to stock up to three Power Gauges, while the third member can stock up to five. A single Power Gauge stock can be used to perform a Counterattack and Evasion technique while guarding an opponent's attack, use a Super Special Move, or initiate the MAX Activation state. During MAX Activation, the player's offensive and defensive strength is increased for a short period and can cancel any attack into another. In this state, a Super Special Move can be used without consuming a Power Gauge stock. There are also MAX Super Special Moves, which are Super moves that can only be performed during MAX Activation with one Power Gauge stock, and MAX2 moves that require two stocks.

Genres & Categories

Fighting

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The King of Fighters 2002 FAQ

When was The King of Fighters 2002 released?

The King of Fighters 2002 was released on 10/10/2002.

What is the GameWorld (gS) score of The King of Fighters 2002?

The King of Fighters 2002 has a GameWorld (gS) score of 51 out of 100, aggregated from Steam, IGDB, Metacritic and more.

What genre is The King of Fighters 2002?

The King of Fighters 2002 is a Fighting game.

Who developed The King of Fighters 2002?

The King of Fighters 2002 was developed by Eolith and published by Playmore, SNK Playmore, Ignition Entertainment, SNK.

Does The King of Fighters 2002 support multiplayer?

The King of Fighters 2002 supports single-player.

Where can I find guides, Korean patches and downloads for The King of Fighters 2002?

On the The King of Fighters 2002 page at GameWorld you can browse community guides and download resources (Korean patches, trainers, save files and more), or upload your own.

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