
The Door Project
Set up in a beautiful little town, you will have to investigate the mysterious disappearance of your friend and his community. Based on a high interactivity with the world, be prepared to use your brain and the tools around you for this unique first person adventure!
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Detailed Description
About The World
As you receive a letter from an old friend begging for help, you jump onto the first train headed towards his town only to find out that he has disappeared, and he’s not the only one.
Immerse yourself in this community, its clans and their secrets, the projects they protects.
Use all the tools you can find and flex your creativity, track your friend down and prevent disaster.

Key features
- User-interface free, this immersive simulation encourages the player to explore, analyze and interact with the world to progress through the adventure.

- Explore this town freely, each neighborhood holds its own secrets.
- Each hand can be independently controlled to pick up, inspect, move, use, destroy, throw or craft.

- You can interact with almost everything you see. Some objects are useful some are not.

- Carefully consider what to hold on to. With just two hands and a small backpack, what you choose to leave behind is a matter of life and death.
- Interact with "people" of the town. Show them an item and see what they have to say.

- Each situation you face can be solved multiple ways.

- Sleuth in daylight or lurk through the night. The challenges you face may change with the sun, but danger is always present.

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The Door Project FAQ
What genre is The Door Project?
The Door Project is a Action, Adventure, Indie game.
Who developed The Door Project?
The Door Project was developed by Dimitri.
Does The Door Project support multiplayer?
The Door Project supports single-player.
Where can I find guides, Korean patches and downloads for The Door Project?
On the The Door Project page at GameWorld you can browse community guides and download resources (Korean patches, trainers, save files and more), or upload your own.










