
Red Passport: Deported
A sequel to the adventure game Red Passport. After being deported from Japan, the hero faces a long journey home to Moscow. With no money or documents, you must hitchhike, ride freight trains, work odd jobs, and solve local problems to survive the road.
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Detailed Description
Red Passport: Deported is an atmospheric first-person adventure that continues the story of the traveler from Red Passport: Ticket to Russia.
The fairy tale is over. You have been deported. You are standing in the port of Vladivostok, and all that separates you from your couch in Moscow is 9,000 kilometers and a complete lack of money. This game will show you the other side of travel: harsh, but romantic in its own way.
What to do in the game?
Plan your route: Choose how to move between cities. Hitchhiking is free but dangerous. Freight trains are fast, but cold and dirty.
Earn a living: Look for odd jobs at locations. Help unload a truck, find a lost cat, or fix a fence — any work pays.
Explore: Wander through train stations, markets, trains, and roadside cafes. Look for useful items that will grant access to closed areas.
Socialize: The world is populated by characters with their own problems. Dialogues will help you advance the plot and immerse yourself deeper into the atmosphere of life on the road.
You don't have to play the first part to understand the plot, but Deported offers a unique experience of contrast between comfortable tourism and forced survival.
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Red Passport: Deported FAQ
What genre is Red Passport: Deported?
Red Passport: Deported is a Adventure, Indie, Simulation game.
Who developed Red Passport: Deported?
Red Passport: Deported was developed by Stop-TussiN.
Does Red Passport: Deported support multiplayer?
Red Passport: Deported supports single-player.
Where can I find guides, Korean patches and downloads for Red Passport: Deported?
On the Red Passport: Deported page at GameWorld you can browse community guides and download resources (Korean patches, trainers, save files and more), or upload your own.










