
Formula One
Formula One is a Formula One racing management videogame published in 1985 by CRL Group PLC, developed by G.B. Munday and B.P. Wheelhouse for the ZX Spectrum, and converted to Amstrad CPC by Richard Taylor. Once the game is properly underway, you must buy engine and chassis upgrades, and can improve the quality of your pitcrew - all of which eats into your budget. Your cars must be raceworthy to be able to race. After qualifying you must choose your tyres for each car - rain can be a factor, and the game informs you of the expected conditions before the race. The races are depicted via a timing board which displays the top 6 in the order, images of the cars flashing by (with a distinction made as cars come into the pits), and messages detailing crashes, spins and technical problems. Your drivers can be called in for pitstops, which involves moving a man around to undo each tyre in sequence, which is hardly realistic but does add some arcade skill and variation.
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Formula One FAQ
When was Formula One released?
Formula One was released on TBA.
What is the GameWorld (gS) score of Formula One?
Formula One has a GameWorld (gS) score of 34 out of 100, aggregated from Steam, IGDB, Metacritic and more.
What genre is Formula One?
Formula One is a Racing, Racing, Simulation, Sports game.
Who developed Formula One?
Formula One was developed by Imagitec Design and published by Electronic Arts.
Does Formula One support multiplayer?
Formula One supports single-player.
Where can I find guides, Korean patches and downloads for Formula One?
On the Formula One page at GameWorld you can browse community guides and download resources (Korean patches, trainers, save files and more), or upload your own.












