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Grandia II

Grandia II

GS APP ID288216Release8/3/2000DeveloperGame ArtsPublisherEnix Corporation, Game Arts, Ubi Soft Entertainment

Grandia II is a role-playing video game developed by Game Arts originally for the Dreamcast console as part of their Grandia series. Initially released in Japan in August 2000 by Game Arts, the game was later made available in English for North America the following December, and in Europe in February 2001, with both releases published by Ubi Soft. The game was later ported to the Sony PlayStation 2, where it was released worldwide throughout 2002, and later for Microsoft Windows exclusively in North America and Europe later that year. The game was developed by many of the same staff members who worked on the original Grandia, including music composer Noriyuki Iwadare but was designed around the idea of creating a more "mature" product than the previous title, as well as the first in the series to feature fully three-dimensional graphics. The game is set in a fantasy world thousands of years after a battle between Granas, the god of light, and Valmar, the god of darkness, nearly destroyed the planet until Valmar was split into pieces and scattered across the land. In the aftermath of the battle, the Church of Granas has led humanity to prosperity by spreading the word of good, but when a young mercenary named Ryudo is charged to protect a songstress from the church named Elena, their journey reveals that the church's history, as well as the history of the world, is not all it seems. The turn-based battle system is based around the IP gauge. Character icons move from left to right on the gauge. Upon reaching the beginning of the action phase on the gauge, characters select an action, and when their icon reaches the end of the action phase, that action is executed. The system supports only limited movement during battle; an invisible barrier prevents characters from wandering outside the arena. Characters can run from one place to another or strike opponents and then retreat. Selecting "critical" makes a character or enemy strike an opponent a single time. If the critical lands during the opponent's action phase, it will "cancel" the opponent's move, and push the opponent's icon substantially backwards along the IP gauge, delaying the opponent from taking any action. Selecting "combo" makes a character land two hits on an enemy. The hits can be increased with certain accessories, up to four hits per combo. A combo can also "counter" if it hits an enemy in an attack pose, dealing additional damage. If the combo kills the intended target before reaching the final blow, the character will attack the closest enemy to complete the combo. Characters can use magic from equipped Mana Eggs. Using magic consumes MP. More powerful magic takes longer to cast. Special moves and spells can be learned with Skills Coins and Magic Coins, and have a maximum level of 5. Spell efficiency is increased and casting time decreased as the level increases. Magic spells can cast instantly if a character has skills equipped giving a +100% bonus to the element of that particular spell. Special move sets are learned from Skill Books, then equipped onto characters. Skills can either boost stats or add additional effects, such as increased item drops or adding a cancel effect to certain spells.

gS-
Steam-
Meta74
IGDB80
LB4.2
GP-
1
1

Player ratings

Not on Steam

This game has no Steam ratings. See the ratings by source below. This is not a low rating.

Ratings by source (not in gS)

  • IGDB users 79.9(60 ratings)
  • IGDB critics 74.5(3 ratings)
  • LaunchBox users 4.2 / 5(124 ratings)
  • Metacritic critics 74
How the score works

이용자 추천 평가를 보정한 지수입니다. 표본이 적을수록 기준 평균 쪽으로 완화합니다. 자료 수와 관심도는 점수에 반영하지 않습니다.

Where to start

0/5 confirmed
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Game Media & Preview

RPG

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Detailed Description

Genres & Categories

RPG

❓ Grandia II FAQ (8)

What kind of game is Grandia II? (Overview)

그란디아 II는 2000년 드림캐스트로 출시된 JRPG로, 시리즈 최초로 완전 3D 그래픽을 도입하며 성숙한 스토리를 선보입니다. 빛과 어둠의 신들의 전쟁 이후 수천 년이 지난 세계에서, 젊은 용병 류도가 성녀 엘레나를 보호하며 숨겨진 진실을 파헤치는 여정을 떠납니다. IP 게이지 기반의 턴제 전투 시스템에서 '크리티컬'을 활용한 행동 캔슬과 '콤보'를 통한 연계 공격이 전략적인 재미를 선사합니다.

What are essential tips before playing Grandia II?

1. 전투 중 IP 게이지를 주시하며 적의 행동을 예측하고, '크리티컬'을 적절히 사용하여 적의 행동을 방해하는 것이 중요합니다. 2. 마나 에그와 스킬 코인, 매직 코인을 활용하여 캐릭터의 마법과 특수 기술을 성장시키고, 스킬 북을 통해 다양한 부가 효과를 얻을 수 있습니다. 3. 강력한 마법은 시전 시간이 길기 때문에, 전투 상황에 맞춰 즉시 시전 가능한 마법이나 특수 기술을 활용하는 것이 유리합니다.

When was Grandia II released?

Grandia II was released on 8/3/2000.

Is Grandia II a good game?

Grandia II has a Metacritic score of 74 out of 100.

What genre is Grandia II?

Grandia II is a RPG game.

Who developed Grandia II?

Grandia II was developed by Game Arts and published by Enix Corporation, Game Arts, Ubi Soft Entertainment.

Does Grandia II support multiplayer?

Grandia II supports single-player.

Where can I find guides, Korean patches and downloads for Grandia II?

On the Grandia II page at GameSS you can browse community guides and download resources (Korean patches, trainers, save files and more), or upload your own.

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