
Fear Effect: Inferno
Eidos, the project's original publisher and financial backer, did not wish to continue development of Fear Effect Inferno on PlayStation 2 for mysterious reasons. Stan Liu and his team, in search of a new publishing house to bring their project to fruition, turned to SEGA in the hope of continuing the FEI adventure under the banner of the blue hedgehog’s firm. Sega of America, after *evaluation of the game, unfortunately did not want to take the risk of publishing it. Fear Effect Inferno PlayStation 2, a treasure trove for fans of the Fear Effect franchise and for lovers of narrative games, dates from April 16, 2003 at 11:27:22 (timestamp in the main menu). Given the scope of the project, the scale of its development and the complexity of Kronos Digital Entertainment's game, it's hard to estimate the percentage of its development before cancellation: probably 50%. A postponement of its release to 2004, originally scheduled for 2003, would have been inevitable. The work put in by members of the Dev Team in writing, scripting, sketching, storyboarding and programming is considerable and of high quality, despite the fact that we're only playing a prototype version, with all its innumerable flaws.
Detailed Description
Fear Effect: Inferno FAQ
Who developed Fear Effect: Inferno?
Fear Effect: Inferno was developed by Kronos Digital Entertainment.
Does Fear Effect: Inferno support multiplayer?
Fear Effect: Inferno supports single-player.
Where can I find guides, Korean patches and downloads for Fear Effect: Inferno?
On the Fear Effect: Inferno page at GameWorld you can browse community guides and download resources (Korean patches, trainers, save files and more), or upload your own.










