
SARGON: A Computer Chess Program
The original SARGON was written by Dan and Kathleen 'Kathe' Spracklen in a Z80-based computer called Wavemate Jupiter III using assembly language through TDL Macro Assembler. The name was originally written entirely in capitals because early computer operating systems such as CP/M did not support lowercase file names. SARGON was introduced at the 1978 West Coast Computer Faire where it won the first computer chess tournament held strictly for microcomputers, with a score of 5-0. This success encouraged the authors to seek financial income by selling the program directly to customers. Since magnetic media were not widely available at the time, the authors placed an advert in Byte magazine selling for $15 photocopied listings that would work in any Z80-based microcomputer. Availability of the source code allowed porting to other machines. In 1979, a complete rewrite was necessary later for the Apple II port, made by Kathleen's brother Gary Shannon. It was published by Hayden Software.
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SARGON: A Computer Chess Program FAQ
What is the GameWorld (gS) score of SARGON: A Computer Chess Program?
SARGON: A Computer Chess Program has a GameWorld (gS) score of 61 out of 100, aggregated from Steam, IGDB, Metacritic and more.
What genre is SARGON: A Computer Chess Program?
SARGON: A Computer Chess Program is a Board Game, Strategy game.
Who developed SARGON: A Computer Chess Program?
SARGON: A Computer Chess Program was developed by Dan and Kathleen Spracklen and published by Hayden Book Company.
Does SARGON: A Computer Chess Program support multiplayer?
SARGON: A Computer Chess Program supports single-player.
Where can I find guides, Korean patches and downloads for SARGON: A Computer Chess Program?
On the SARGON: A Computer Chess Program page at GameWorld you can browse community guides and download resources (Korean patches, trainers, save files and more), or upload your own.










