
AlleyStrat
For 2019 I ran two prototyping classes – one in Pico-8 for the undergraduates and a graduate version with no platform constraint (which generally means they work in Unity). So this year I hid the same prompt in two different interpretations of the same idea. I tuned the Pico-8 game for the youthful reflexes of the undergraduate class, but I did not count on the fact that none of them would have ever played a bullet-hell game, and as a result, only one of them was able to reach the end and find o
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For 2019 I ran two prototyping classes – one in Pico-8 for the undergraduates and a graduate version with no platform constraint (which generally means they work in Unity). So this year I hid the same prompt in two different interpretations of the same idea. I tuned the Pico-8 game for the youthful reflexes of the undergraduate class, but I did not count on the fact that none of them would have ever played a bullet-hell game, and as a result, only one of them was able to reach the end and find o
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AlleyStrat FAQ
When was AlleyStrat released?
AlleyStrat was released on TBA.
Who developed AlleyStrat?
AlleyStrat was developed by Bennett Foddy.
Does AlleyStrat support multiplayer?
AlleyStrat supports single-player.
Where can I find guides, Korean patches and downloads for AlleyStrat?
On the AlleyStrat page at GameWorld you can browse community guides and download resources (Korean patches, trainers, save files and more), or upload your own.
