
Street Fighter II': Hyper Fighting
Street Fighter II' - Hyper Fighting was produced by Capcom in 1992. Hyper Fighting features faster playing speed compared to Champion Edition. As a result, the inputs for special moves and combos requires more precise timing. The faster playing speed also allowed players to get into battle quicker, as well as to react quicker. All of the fighters, with the exception of Guile and the four Shadaloo Bosses, were each given at least one new special move. Each fighter also received a new default palette. The original palettes are now featured as alternate palettes for each character, replacing the ones that were in Champion Edition. The only character exempt to this change is M. Bison, who retains his original default palette, but still gets a different alternate palette.
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Street Fighter II': Hyper Fighting FAQ
When was Street Fighter II': Hyper Fighting released?
Street Fighter II': Hyper Fighting was released on 12/10/1992.
What is the GameWorld (gS) score of Street Fighter II': Hyper Fighting?
Street Fighter II': Hyper Fighting has a GameWorld (gS) score of 73 out of 100, aggregated from Steam, IGDB, Metacritic and more.
What genre is Street Fighter II': Hyper Fighting?
Street Fighter II': Hyper Fighting is a Fighting game.
Who developed Street Fighter II': Hyper Fighting?
Street Fighter II': Hyper Fighting was developed by Capcom.
Does Street Fighter II': Hyper Fighting support multiplayer?
Street Fighter II': Hyper Fighting supports single-player.
Where can I find guides, Korean patches and downloads for Street Fighter II': Hyper Fighting?
On the Street Fighter II': Hyper Fighting page at GameWorld you can browse community guides and download resources (Korean patches, trainers, save files and more), or upload your own.












