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Star Use Map] Blocking Zergling with EUD Turret V0.10

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[EUD] Blocking Zergling with Turret v0.10.scx 3.30MB       The difficulty level has increased significantly compared to the previous version. Protoss waves appear at 4-5 minutes, 9-10 minutes, 14-15 minutes, and 19-20 minutes, and they are quite intense. What I felt while practicing this map is that if you can block the 9-10 minute waves, you can easily block the later waves. Because automatic recovery is incredibly good!! In the beginning, automatic recovery runs out of gas, so it is better to manually control it. Since gas is scarce after 10 minutes, you can purchase automatic recovery and keep the turret alive with automatic recovery.   (0~5 minutes) Early strategy build  Mineral enhancement for up to 50 seconds, then gives 100 additional attack power to one turret. Mineral enhancement for up to 1 minute and 50 seconds, then gives 200 additional attack power to one turret. After that, mineral enhancement level 30 > kill bonus level 5 > mineral enhancement level 40 Critical hit chance level 10  Set attack power to 1000 for up to 4 minutes, use all remaining gas to add turret, turret health 3000, recovery level 5 The rest of the money is all about fire rate. Eat stimpacks for 1 minute every 4 minutes and block the first Protoss wave.   (5-10 minutes) Money rewarded for blocking the 1st Protoss wave  Mineral enhancement level 50, kill bonus level 15 Heal more than 15000 stamina level 10, add turret as gas accumulates Attack power, critical hit chance 30%, damage 200~300 according to enemy health. All the rest of the money is fire rate Clean up by washing the stimpack for 1 minute in 9 minutes and using Nuclear (once) in 9 minutes and 50 seconds. Turret recovery is done with hand control!   (10 to 20 minutes) If you block the 2nd Protoss wave, get automatic recovery. Enhanced kill bonus up to level 30~40 and adds turret whenever gas is accumulated. After that, you can do all the upgrades (except splash). From then on, you can clear it while playing.   patch notes v0.03 (2025-10-11) - An issue where the game is not cleared even if the victory conditions are met has been fixed. - The upgrade value is displayed in the button set. ​ v0.04 (2025-10-12) - Juggling health and damage are displayed on the screen in real time. - An issue where weapon upgrades are not applied will be fixed. ​ v0.05 (2025-10-12) - An issue where the turret breaks down has been fixed. ​ v0.06 (2025-10-13) - Play time changes. 17 minutes → 20 minutes - The Zergling population limit has been increased. 100 → 150 - A Big Zergling appears when there are more than 150 Zerglings. - Cooldown enhancement cost is slightly reduced. - Kill/Mineral Enhancement is changed to Kill Bonus Enhancement. (Also affects gas acquisition) - The recovery strengthening effect is slightly increased. - Initial resources are increased. Minerals 500 → 750, Gas 2 → 3 - Turret health is displayed in the bottom unit name field. ​ v0.07 (2025-10-13) - The kill bonus effect has been increased. - The cost of strengthening physical strength increases. ​ v0.08 (2025-10-25) - An issue where mineral/second enhancements are not applied will be fixed. - Boss Zergling? appears at minutes 4, 9, 14, and 19. - Auto repair upgrade added. - Difficulty level has been increased. ​ v0.09 (2025-10-26) - Perhaps the invincible juggling phenomenon? It will be modified. ​ v0.10 (2025-10-26) - An issue where wave survival compensation is not paid will be fixed. [Source] [EUD] Preventing Zergling with Turret v0.10 TEST (Updated: 2025-10-26) ([SEA] Star Editor Academy - StarCraft Remastered Representative Cafe) | Written by Tiriring

FAQ

What game is "Star Use Map] Blocking Zergling with EUD Turret V0.10" for?

"Star Use Map] Blocking Zergling with EUD Turret V0.10" is a resource for 스타크래프트 (MAP).

What is the file size of "Star Use Map] Blocking Zergling with EUD Turret V0.10"?

The file size is about 3.3MB.

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