
Ghostbusters: Dimension
Originally a tie-in to the Ghostbusters reboot film, it featured the ability for visitors to participate in a "hyper-reality" ghost-hunting mission. It was produced and developed by The VOID in collaboration with the respective directors of the original and rebooted film—Ivan Reitman and Paul Feig. The script was written by head writer Tracy Hickman and the experience was directed by Curtis Hickman. Ghostbusters: Dimension marked the first Void attraction outside of Utah. The experience was upda
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Originally a tie-in to the Ghostbusters reboot film, it featured the ability for visitors to participate in a "hyper-reality" ghost-hunting mission. It was produced and developed by The VOID in collaboration with the respective directors of the original and rebooted film—Ivan Reitman and Paul Feig. The script was written by head writer Tracy Hickman and the experience was directed by Curtis Hickman. Ghostbusters: Dimension marked the first Void attraction outside of Utah. The experience was upda
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Ghostbusters: Dimension 자주 묻는 질문
Ghostbusters: Dimension의 출시일은 언제인가요?
Ghostbusters: Dimension의 출시일은 2016. 7. 1.입니다.
Ghostbusters: Dimension은(는) 어떤 장르의 게임인가요?
Ghostbusters: Dimension의 장르는 슈팅, 시뮬레이션입니다.
Ghostbusters: Dimension의 개발사는 어디인가요?
Ghostbusters: Dimension의 개발사는 The Void입니다.
Ghostbusters: Dimension은(는) 멀티플레이를 지원하나요?
Ghostbusters: Dimension은(는) 싱글플레이를 지원합니다.
Ghostbusters: Dimension의 공략·한글패치·자료는 어디서 받을 수 있나요?
게임세상 Ghostbusters: Dimension 페이지의 '커뮤니티/공략' 탭과 '게임자료' 탭에서 공략·자료(한글패치·트레이너·세이브 등)를 확인하거나 직접 등록할 수 있습니다.










