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치트키
작성자 haruma
2005.04.10 03:01
조회  8,948
바탕화면에 있는 바로가기 아이콘을 누르고 오른쪽 버튼 누르고 속성- "C:Program FilesHalf Life2hl2.exe" 에 hl2.exe"뒤에 한칸 띄고 -console 을 적고 확인 누르고 게임에 들어갑니다. 게임에 들어가서 ~키를 누르고 콘솔창에 sv_cheat 1 을 누르고 다음의 치트키를 입력합니다. god = 데미지를 안입음 buddha = 죽지않는 infinite_aux_power = 슈트 체력이 닳지 않음 impulse 101 = 모든 무기 npc_kill = 같은 지역의 모든 NPC를 죽임 notarget = 적들이 공격을 안함 noclip = 날아다니고 벽을 뚫고 다님 그외 hurtme # - Hurts the player (# is damage amount) impulse 82 - Spawns a jeep maps - Displays map list map - Load a specified map (see the list below) developer # - Sets developer mode to on/off/verbose (0-off, 1-on, 2-verbose) +mlook - Enables mouse look hud_quickhelp/text? 1 - Shows crosshair viewmodel_fov # - Sets the size of the weapon you´re carrying (54 is default) exec - Execute a script file cl_drawhud 1 - Turns hud display on cl_enablehud 1 - Turns hud display on cl_showfps 1 - Shows frames per second in game npc_create - Creates an NPC (works in worlds that have an NPC entity) npc_create_aimed - Creates an NPC aiming away from the player. picker - Toggles ´picker´ mode. setpos - Move player to specified origin (must have sv_cheats 1 enabled). setang - Snap player eyes to specified pitch yaw (musthave sv_cheats). sv_gravity # - Set gravity to # sv_stopspeed # - Set minimum stopping speed when on ground to # sv_friction # - Sets world friction to # sv_bounce # - Sets bounce multiplier for physically simulated objects collision sv_maxvelocity # - Sets the maximum velocity of any moving object to # sv_waterdist # - Sets vertical view fixup when eyes are near water plane to # air_density # - Changes the density of air to # dsp_explosion_effect_duration # - Sets length of confusion/ear-ringing effect to # prop_debug - Toggle bounding-boxes debug mode on/off (red - ignore damage, white - respond to damage, green - health) sv_soundemitter_filecheck - Toggle reporting missing .wav files for sounds mat_numtextureunits # - Limits the number of texture units to # (0 - let the game decide how many texture units to use) mat_yuv 0 - ? Map Names: d1_canals_01, d1_canals_02, d1_canals_end, d1_tempanals_02, d1_town_01, d1_town_02, d1_town_03, d1_town_04, d1_town_05, d1_trainstation_01, d1_trainstation_02, d1_trainstation_03, d1_trainstation_05, d1_under_01, d1_under_02, d1_under_03, d1_under_04, d2_coast_01, d2_coast_02, d2_coast_03, d2_coast_04, d2_coast_04_dx60, d2_coast_05, d2_coast_06, d2_coast_07, d2_coast_08, d2_prison_01, d2_prison_02, d2_prison_03, d2_prison_04, d2_prison_05, d3_c17_03, d3_c17_04, d3_c17_05, d3_c17_06a, d3_c17_06b, d3_c17_07 Weapon Names: weapon_alyxgun, weapon_ar1, weapon_ar2, weapon_bugbait, weapon_cguard, weapon_crowbar, weapon_extinguisher, weapon_flaregun, weapon_frag, weapon_gauss, weapon_hopwire, weapon_iceaxe, weapon_physcannon, weapon_physgun, weapon_pistol, weapon_rpg, weapon_shotgun, weapon_smg1, weapon_smg2, weapon_stickylauncher, weapon_stunstick, weapon_thumper, weapon_sniperrifle, weapon_rollerwand, weapon_molotov, weapon_manhack, weapon_immolator, weapon_irifle, weapon_slam, weapon_hmg1, weapon_cubemap, weapon_binoculars, weapon_ml, weapon_brickbat Item names: item_box_buckshot, item_box_mrounds, item_box_sniper_rounds, item_box_srounds, item_healthkit, item_battery, item_suit, item_ml_grenade, item_ar2_grenade, item_healthvial More Cheats Command-line parameters Here´s the list of other command-line parameters. Note that you can use any of the codes listed above as command-line parameter... just put " -" in front of it: -r_anamorphic 0 -netgraph 3 -mat_preloadshaders -preload -console -dx9 -fullscreen -width 1024 -height 768 -heapsize 80000 -dxlevel 90 -shaderdll shader_nvfx_ps20.dll -mouselook -dx8 -condebug -sw -startwindowed -window -windowed
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