The Fifth Quadrant
53

The Fifth Quadrant

GS APP ID34286Release12/13/1987DeveloperBubble Bus SoftwarePublisherBubble Bus Software

After 20 years in space, the Orion has finally accomplished its task of galaxy mapping. Only one small nebula remains, but while making the intergalactic jump, the Orion is taken over by an alien race known as the Zimen. In an attempt to get rid of the Zimen, the players control four robots - Captain Slog, Plot the Navigator, Engineer Knut, and Able Spaceman Bodd - which they use one at a time. Each robot is situated in different areas of the ship. Some robots can easily navigate their way through the maze of 230 rooms, while others are temporarily trapped in their rooms. When a robot comes into contact with the Zimen, its energy is quickly drained. When all of its energy is depleted, the robot will stop functioning, and the only way it can be restored is if a passing robot transfers its energy with the non-functional one. The Zimen materializes suddenly in the Orion's passageways with deadly persistance, and can easily trap the outnumbered crew into a corner. To help them, the robots can throw bouncing bombs at the Zimen, gaining points when they have been destroyed. Control panels scattered throughout the ship give a robot access to code screens. When decoded, these will unlock matter-transmitters and lifts, meaning that the robot crew can move through the ship and closer to the ultimate goal: locking into the Bridge Computer. When all four have done this, the Orion will be safe.

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Detailed Description

After 20 years in space, the Orion has finally accomplished its task of galaxy mapping. Only one small nebula remains, but while making the intergalactic jump, the Orion is taken over by an alien race known as the Zimen. In an attempt to get rid of the Zimen, the players control four robots - Captain Slog, Plot the Navigator, Engineer Knut, and Able Spaceman Bodd - which they use one at a time. Each robot is situated in different areas of the ship. Some robots can easily navigate their way through the maze of 230 rooms, while others are temporarily trapped in their rooms. When a robot comes into contact with the Zimen, its energy is quickly drained. When all of its energy is depleted, the robot will stop functioning, and the only way it can be restored is if a passing robot transfers its energy with the non-functional one. The Zimen materializes suddenly in the Orion's passageways with deadly persistance, and can easily trap the outnumbered crew into a corner. To help them, the robots can throw bouncing bombs at the Zimen, gaining points when they have been destroyed. Control panels scattered throughout the ship give a robot access to code screens. When decoded, these will unlock matter-transmitters and lifts, meaning that the robot crew can move through the ship and closer to the ultimate goal: locking into the Bridge Computer. When all four have done this, the Orion will be safe.

Genres & Categories

ActionPuzzlePuzzleAdventure

Screenshots

스크린샷 1스크린샷 2스크린샷 3

The Fifth Quadrant FAQ

When was The Fifth Quadrant released?

The Fifth Quadrant was released on 12/13/1987.

What is the GameWorld (gS) score of The Fifth Quadrant?

The Fifth Quadrant has a GameWorld (gS) score of 53 out of 100, aggregated from Steam, IGDB, Metacritic and more.

What genre is The Fifth Quadrant?

The Fifth Quadrant is a Action, Puzzle, Puzzle, Adventure game.

Who developed The Fifth Quadrant?

The Fifth Quadrant was developed by Bubble Bus Software.

Does The Fifth Quadrant support multiplayer?

The Fifth Quadrant supports single-player.

Where can I find guides, Korean patches and downloads for The Fifth Quadrant?

On the The Fifth Quadrant page at GameWorld you can browse community guides and download resources (Korean patches, trainers, save files and more), or upload your own.

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