Might and Magic II: Gates to Another World
56

Might and Magic II: Gates to Another World

GS APP ID42382Release12/1/1988DeveloperNew World ComputingPublisherNew World Computing

The space traveler and rogue guardian Sheltem has left the world VARN, where he was pursued by the relentless Corak the Mysterious and a party of local adventurers helping him. The Gates to Another World eventually takes all of them to another world, known as CRON. There, a great turmoil is caused by Sheltem's actions, and the heroes must stop his madness, preventing him from casting the planet into its own sun. Gates to Another World is the second installment in the Might and Magic series, and a sequel to Secret of the Inner Sanctum. Core gameplay is similar to predecessor, with the player creating a party of six characters and exploring vast first-person 3D environments, while fighting enemies in turn-based combat and leveling up. Unlike the first game, enemy encounters occur at set points rather than spawning randomly, though enemy type selection is still random. Like in the previous game, character classes rely each on a particular attribute to be effective. Knight, Paladin, Archer, Cleric, Sorcerer and Robber return, with the addition of two new classes, Ninja and Barbarian. Race selection features humans, elves, dwarves, gnomes, and half-orcs. There are several locations and items that are restricted to certain genders, alignments, or races. A new feature is the possibility to hire two non-player characters to travel with the party and participate in battles. A new skill system is introduced as well, allowing characters to learn such abilities as mountaineering (necessary to traverse mountains), linguist (for reading certain messages), cartographer (for creating an auto-map), and others. Compared to the first game, the sequel is more quest-oriented, with various characters in towns giving quests to the party, as opposed to purely exploration-based traveling in the predecessor. Time also plays a large role in this game, with some instances requiring the party to travel to different time periods. Characters also age as the game goes on; If the player waits too long, the characters' statistics will change to reflect their aging, and they will eventually die.

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Detailed Description

The space traveler and rogue guardian Sheltem has left the world VARN, where he was pursued by the relentless Corak the Mysterious and a party of local adventurers helping him. The Gates to Another World eventually takes all of them to another world, known as CRON. There, a great turmoil is caused by Sheltem's actions, and the heroes must stop his madness, preventing him from casting the planet into its own sun. Gates to Another World is the second installment in the Might and Magic series, and a sequel to Secret of the Inner Sanctum. Core gameplay is similar to predecessor, with the player creating a party of six characters and exploring vast first-person 3D environments, while fighting enemies in turn-based combat and leveling up. Unlike the first game, enemy encounters occur at set points rather than spawning randomly, though enemy type selection is still random. Like in the previous game, character classes rely each on a particular attribute to be effective. Knight, Paladin, Archer, Cleric, Sorcerer and Robber return, with the addition of two new classes, Ninja and Barbarian. Race selection features humans, elves, dwarves, gnomes, and half-orcs. There are several locations and items that are restricted to certain genders, alignments, or races. A new feature is the possibility to hire two non-player characters to travel with the party and participate in battles. A new skill system is introduced as well, allowing characters to learn such abilities as mountaineering (necessary to traverse mountains), linguist (for reading certain messages), cartographer (for creating an auto-map), and others. Compared to the first game, the sequel is more quest-oriented, with various characters in towns giving quests to the party, as opposed to purely exploration-based traveling in the predecessor. Time also plays a large role in this game, with some instances requiring the party to travel to different time periods. Characters also age as the game goes on; If the player waits too long, the characters' statistics will change to reflect their aging, and they will eventually die.

Genres & Categories

RPGRPGTurn-based strategy (TBS)Adventure

Screenshots

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Might and Magic II: Gates to Another World FAQ

When was Might and Magic II: Gates to Another World released?

Might and Magic II: Gates to Another World was released on 12/1/1988.

What is the GameWorld (gS) score of Might and Magic II: Gates to Another World?

Might and Magic II: Gates to Another World has a GameWorld (gS) score of 56 out of 100, aggregated from Steam, IGDB, Metacritic and more.

What genre is Might and Magic II: Gates to Another World?

Might and Magic II: Gates to Another World is a RPG, RPG, Turn-based strategy (TBS), Adventure game.

Who developed Might and Magic II: Gates to Another World?

Might and Magic II: Gates to Another World was developed by New World Computing.

Does Might and Magic II: Gates to Another World support multiplayer?

Might and Magic II: Gates to Another World supports single-player.

Where can I find guides, Korean patches and downloads for Might and Magic II: Gates to Another World?

On the Might and Magic II: Gates to Another World page at GameWorld you can browse community guides and download resources (Korean patches, trainers, save files and more), or upload your own.

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