
Wanna Run Again - Sprite Girl
Wanna Run Again is a Platorm Jumping And ADV Type Game. Lead Character-Mew, pass over 16 different game stage inside her own dream.
AI 유저 감성 및 재미 분석
"아직 유저 리뷰 분석이 없습니다."
Latest Posts
Detailed Description
Key features
- 16 Stages, including 5 bosses, from Palace to Factory, Sea to Sky.
- Collecting a Maximum of 33 Crystal to unlock clothes and story.
- About 5 ~ 12 hours Game Play.
- 16 Chapter of Game Story.
- Easy Mode for Causal Player, Normal Mode for Hardcore Players.
Story
Mew, a normal girl lives in Seamoon twin island. One day, she fell into an uncanny space. She made new friend there, but never realize how much her life will change because of these unusual dreams...Gameplay
Wanna Run Again is a platform jumping game. Together with Mew, we travel through different dreams (stages), have fun with simple and lively pleasure of jumping.
Latest Resources
Latest News
Genres & Categories
Screenshots




Wanna Run Again - Sprite Girl FAQ
When was Wanna Run Again - Sprite Girl released?
Wanna Run Again - Sprite Girl was released on 4/26/2019.
Is Wanna Run Again - Sprite Girl a good game?
Wanna Run Again - Sprite Girl has 38% positive Steam reviews based on 13 reviews.
What is the GameWorld (gS) score of Wanna Run Again - Sprite Girl?
Wanna Run Again - Sprite Girl has a GameWorld (gS) score of 36 out of 100, aggregated from Steam, IGDB, Metacritic and more.
What genre is Wanna Run Again - Sprite Girl?
Wanna Run Again - Sprite Girl is a Action, Casual, Indie, RPG game.
Who developed Wanna Run Again - Sprite Girl?
Wanna Run Again - Sprite Girl was developed by Heskira, Starship Studio and published by Starship Studio.
Does Wanna Run Again - Sprite Girl support multiplayer?
Wanna Run Again - Sprite Girl supports single-player.
Where can I find guides, Korean patches and downloads for Wanna Run Again - Sprite Girl?
On the Wanna Run Again - Sprite Girl page at GameWorld you can browse community guides and download resources (Korean patches, trainers, save files and more), or upload your own.










