Hillsfar
37

Hillsfar

GS APP ID69957Release9/1/1989DeveloperWestwood AssociatesPublisherStrategic Simulations

Players start their game by creating a character. The game provides three choices: players may select a pre-made character, create their own, or import characters from previous Strategic Simulations Dungeons & Dragons computer games, such as Pool of Radiance and Curse of the Azure Bonds. When creating a character, players may determine the character's race (dwarf, elf, human or gnome), character class (cleric, fighter, magic-user or thief), and alignment. Various characteristics of the new character, such as strength and intelligence, are assigned a random value by the computer. There are two aspects to the game: arcade action, where the player performs tasks (expressed as mini-games) such as searching for treasure and traveling between locations, and adventure, where the player completes quests. The choice of character class affects the available quests, with three for each class. While the quests need to be completed in a set order, "what you do in your time off is up to you", and thus the player is free to explore other aspects of the game. The game is presented in three modes. When traveling, the scene is presented using a side-on view; once in the town of Hillsfar, the game converts to a "bird's-eye view" of the map; a first-person perspective is employed within the caves. Interaction is handled through what Leslie Fiser of Compute! magazine described as a "bump interface", which allows the player to trigger interaction with objects by bumping into them.

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Detailed Description

Players start their game by creating a character. The game provides three choices: players may select a pre-made character, create their own, or import characters from previous Strategic Simulations Dungeons & Dragons computer games, such as Pool of Radiance and Curse of the Azure Bonds. When creating a character, players may determine the character's race (dwarf, elf, human or gnome), character class (cleric, fighter, magic-user or thief), and alignment. Various characteristics of the new character, such as strength and intelligence, are assigned a random value by the computer. There are two aspects to the game: arcade action, where the player performs tasks (expressed as mini-games) such as searching for treasure and traveling between locations, and adventure, where the player completes quests. The choice of character class affects the available quests, with three for each class. While the quests need to be completed in a set order, "what you do in your time off is up to you", and thus the player is free to explore other aspects of the game. The game is presented in three modes. When traveling, the scene is presented using a side-on view; once in the town of Hillsfar, the game converts to a "bird's-eye view" of the map; a first-person perspective is employed within the caves. Interaction is handled through what Leslie Fiser of Compute! magazine described as a "bump interface", which allows the player to trigger interaction with objects by bumping into them.

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Hillsfar FAQ

When was Hillsfar released?

Hillsfar was released on 9/1/1989.

What is the GameWorld (gS) score of Hillsfar?

Hillsfar has a GameWorld (gS) score of 37 out of 100, aggregated from Steam, IGDB, Metacritic and more.

What genre is Hillsfar?

Hillsfar is a RPG, Action game.

Who developed Hillsfar?

Hillsfar was developed by Westwood Associates and published by Strategic Simulations.

Does Hillsfar support multiplayer?

Hillsfar supports single-player.

Where can I find guides, Korean patches and downloads for Hillsfar?

On the Hillsfar page at GameWorld you can browse community guides and download resources (Korean patches, trainers, save files and more), or upload your own.

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