Taipei Game Show (TGS) has once again concluded successfully. By encompassing a wide range of areas—from global blockbuster titles to board games and indie projects—TGS is establishing itself as the game show that kicks off each year.
A representative from Taipei Game Show recently visited PlayX4. What is the perspective of a game show organizer looking at another event? And what is the vision for Taipei Game Show next year? We had the opportunity to meet Sunny Chen from the Taipei Computer Association (TCA), the organizer of Taipei Game Show, to discuss her impressions of PlayX4 2026, the future direction of TGS, and current trends in the Taiwanese game market.
타이베이 게임쇼 in 2026 PlayX4
Taipei Game Show Manager Sunny Chen ©INVEN

The 2026 Taipei Game Show concluded successfully. As an organizer, what was a memorable moment for you this year?
Actually, this year set a new record for TGS in terms of visitor numbers since the pandemic. The energy on the floor was incredible, and I could feel how much gamers enjoyed playing games and meeting developers in person. It was also great to see more Taiwanese indie games being featured by international media. It felt like an event where Taipei Game Show took a step forward.

Taipei Game Show covers everything from indie and AAA games to subculture games and board games. Are there any categories you would like to add in the future?
Beyond just following industry trends, Taipei Game Show has always tried to reflect the actual state of the gaming community. For example, when subculture games began to gain a larger fanbase, TGS made efforts to embrace that. We intend to continue monitoring global topics and reflect those movements within Taipei Game Show.

What are your thoughts on participating in this year's PlayX4, and what are your expectations for the event?
Korea is always one of the key markets we consider most important, and the Korean game industry continues to grow. As an organizer of Taipei Game Show, this is my first time at PlayX4, and I wanted to do more than just introduce our show; I wanted to introduce Taiwanese games here as well. Taipei Game Show plans to continue bringing the best indie games to meet with Korean game companies, developers, and publishers to explore potential future collaborations.

Many developers are currently taking on the challenge of creating console titles. Is there a similar movement in Taiwan?
Recently, more and more teams are choosing to release games on console platforms or opting for simultaneous releases on PC and console. This is because better distribution options have emerged, and Taiwanese developers now have a broader global vision than before. Although the scale isn't quite at the level of Korea yet, I believe Taiwanese developers are working hard and moving forward.

What is the current trend in the Taiwanese game market? Are there any specific popular genres or themes?
There are broadly two types: those who want to develop games that embody Taiwan's unique identity, and those who are trying more diverse approaches. Taiwanese gamers are very open to games from various cultures and platforms, so it's not just local themes that succeed. Also, while mobile games remain popular in Taiwan, gamers are expecting more in terms of quality than before. It is certain that expectations have risen.

아시아 게임 산업 플랫폼이 목표, '타이베이 게임쇼' In PlayX4
Taipei Game Show 2026 ©INVEN

As a game show organizer, what do you think is a noteworthy keyword for this year?
I think it's 'Originality.' Whether it's the increasing accessibility of AI tools for game development or other changes in production methods, the value of truly original content will never disappear. Therefore, I would choose 'Originality' as the core keyword.

What are your thoughts on AI?
Developers will continue to use AI tools to assist in the development process. However, I believe that originality will still shine through in elements like art and storytelling. This doesn't mean these fields reject AI entirely, but it seems the focus will remain more on the creative aspects.

Every show has a highlight area that they want to draw attention to. Is there an element you would like Korean visitors to pay attention to when they visit the Taipei Game Show next time?
The 'Indie House.' The Indie House is definitely a place where you can discover new things and truly feel the creative energy radiating from developers around the world. Over 60% of the participants in the Indie House are from overseas. Since it's a place where you can see a collection of global works, I think you'll find games you really want to play and experience there.

What do you think the scale of next year's Taipei Game Show will be? Will it be similar to the last one, or will it grow?
Personally, I hope it grows larger. However, since registration for participants doesn't start until July, it's too early to give a definitive answer regarding the scale. That said, some participants this year mentioned that they want to do more activities to engage with gamers next year, so everyone involved is looking forward to it.

What is the next goal for Taipei Game Show? Please share your determination or a final word.
We are striving to build Taipei Game Show as a platform for the Asian game industry, not just for Taiwan. Rather than just a game show, I want to make TGS an environment that games, developers, and industry partners want to return to every year. Creating an opportunity for people to reconnect and for new things to happen—this is the main vision of Taipei Game Show.

아시아 게임 산업 플랫폼이 목표, '타이베이 게임쇼' In PlayX4
Taipei Game Show 2026 ©INVEN