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But That Was [Yesterday]
OneMrBean's first place award winning entry into the 9th Casual Gameplay Design Competition is a piece of interactive narrative about remembering the things that really matter in your life, and the people who gave them to you. You play as an initially morose fellow who takes you on a personal journey through his life and his memories, and offers up a simple but touching and surprisingly heartfelt experience that is wrapped up in a beautiful package.
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OneMrBean's first place award winning entry into the 9th Casual Gameplay Design Competition is a piece of interactive narrative about remembering the things that really matter in your life, and the people who gave them to you. You play as an initially morose fellow who takes you on a personal journey through his life and his memories, and offers up a simple but touching and surprisingly heartfelt experience that is wrapped up in a beautiful package.
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장르 및 카테고리
But That Was [Yesterday] 자주 묻는 질문
But That Was [Yesterday]의 출시일은 언제인가요?
But That Was [Yesterday]의 출시일은 2010. 11. 11.입니다.
But That Was [Yesterday]은(는) 어떤 장르의 게임인가요?
But That Was [Yesterday]의 장르는 플랫폼, 어드벤처, 인디입니다.
But That Was [Yesterday]의 개발사는 어디인가요?
But That Was [Yesterday]의 개발사는 Studio Bean입니다.
But That Was [Yesterday]은(는) 멀티플레이를 지원하나요?
But That Was [Yesterday]은(는) 싱글플레이를 지원합니다.
But That Was [Yesterday]의 공략·한글패치·자료는 어디서 받을 수 있나요?
게임세상 But That Was [Yesterday] 페이지의 '커뮤니티/공략' 탭과 '게임자료' 탭에서 공략·자료(한글패치·트레이너·세이브 등)를 확인하거나 직접 등록할 수 있습니다.










