
Zebra
This short maze game is inspired by Op-Art pioneers like Reginald Neal. It combines two ideas: first, your brain can easily segment areas of an image based on the direction of shading, without any color or tone information to help… making the game quite playable. Second, this kind of image causes conflict as your eyeball moves, making it really annoying to play. I used it as a talking point in my microtalk on optical effects in games, from GDC 2016. This is the second time I hid an assignment
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This short maze game is inspired by Op-Art pioneers like Reginald Neal. It combines two ideas: first, your brain can easily segment areas of an image based on the direction of shading, without any color or tone information to help… making the game quite playable. Second, this kind of image causes conflict as your eyeball moves, making it really annoying to play. I used it as a talking point in my microtalk on optical effects in games, from GDC 2016. This is the second time I hid an assignment
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Zebra 자주 묻는 질문
Zebra의 출시일은 언제인가요?
Zebra의 출시일은 2017. 1. 30.입니다.
Zebra의 개발사는 어디인가요?
Zebra의 개발사는 Bennett Foddy입니다.
Zebra은(는) 멀티플레이를 지원하나요?
Zebra은(는) 싱글플레이를 지원합니다.
Zebra의 공략·한글패치·자료는 어디서 받을 수 있나요?
게임세상 Zebra 페이지의 '커뮤니티/공략' 탭과 '게임자료' 탭에서 공략·자료(한글패치·트레이너·세이브 등)를 확인하거나 직접 등록할 수 있습니다.



