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Operator
Operator is a minimalistic elevator management game. Your job is to get passengers to their destination before they stress out. Can you keep up with the demand?
AI 유저 감성 및 재미 분석
"아직 유저 리뷰 분석이 없습니다."
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Detailed Description
The game
Operator is a minimalistic elevator strategy game. You start out with an empty building. Passengers appear randomly in every floor. Your job is to get them to their final destination on time before the floor gets too crowded and the passengers stress out.
As time passes, more floors are added to the building, increasing the game complexity. You can pause the game at any time to plan your travel strategy. At the end of every day, you get to pick a power-up to use on your next day (faster elevator, faster passenger boarding/unboarding, higher elevator capacity, etc.).
Each day lasts for about 1 minute or so.
Development
Operator is being developed as a 1 person side-project using the Godot game engine. I played a bit with the art style, from cartoonish, to futuristic neon-styles, but ultimately landed on this minimalistic look & feel, as it also allowed me to make progress quickly.
There are some sound effects and background music, but it's something that needs to be improved further.
Feedback
Development is still in progress, and I hope to update this game on a weekly basis. Feedback on the graphics, game play, fun factor, etc is very much appreciated.
Thanks for checking it out!
Operator is a minimalistic elevator strategy game. You start out with an empty building. Passengers appear randomly in every floor. Your job is to get them to their final destination on time before the floor gets too crowded and the passengers stress out.
As time passes, more floors are added to the building, increasing the game complexity. You can pause the game at any time to plan your travel strategy. At the end of every day, you get to pick a power-up to use on your next day (faster elevator, faster passenger boarding/unboarding, higher elevator capacity, etc.).
Each day lasts for about 1 minute or so.
Development
Operator is being developed as a 1 person side-project using the Godot game engine. I played a bit with the art style, from cartoonish, to futuristic neon-styles, but ultimately landed on this minimalistic look & feel, as it also allowed me to make progress quickly.
There are some sound effects and background music, but it's something that needs to be improved further.
Feedback
Development is still in progress, and I hope to update this game on a weekly basis. Feedback on the graphics, game play, fun factor, etc is very much appreciated.
Thanks for checking it out!
Latest Resources
No resources available.
Latest News
| 제목 | 날짜 |
|---|---|
| Scream Operator: Haunted House Manager A... | 07.09 |
| 에필로그 SN 오퍼레이터 리뷰 | 06.15 |
| SN 오퍼레이터 – 사진 및 스크린샷 | 06.12 |
Genres & Categories
Screenshots




Operator FAQ
When was Operator released?
Operator was released on 8/5/2020.
What is the GameWorld (gS) score of Operator?
Operator has a GameWorld (gS) score of 50 out of 100, aggregated from Steam, IGDB, Metacritic and more.
What genre is Operator?
Operator is a Simulation, Strategy, Early Access, Simulation, Indie game.
Who developed Operator?
Operator was developed by 30 Matches.
Does Operator support multiplayer?
Operator supports single-player.
Where can I find guides, Korean patches and downloads for Operator?
On the Operator page at GameWorld you can browse community guides and download resources (Korean patches, trainers, save files and more), or upload your own.










